Blender 3D Incredible Machines
$25
$25
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usd
Rich phinami
- Chapter 1, Sci-Fi Pistol – Creating the Basic Shapes, covers the basic modeling tools
- start our first project. It should be a good refresher for more experienced users, and will set
- the groundwork for more advanced modeling projects.
- Chapter 2, Sci-Fi Pistol – Adding Details, looks at specific modeling techniques for adding
- detail to hard surface models. These techniques will be used to finish building our gun
- model, but will be applicable to many other projects as well.
- Chapter 3, Texturing and Rendering Your Sci-Fi Pistol, takes a look at the Cycles rendering
- engine and how to create basic materials for it. We'll also set up a basic render scene that we
- can use in the future.
- Chapter 4, Spacecraft – Creating the Basic Shapes, begins a more complex modeling
- project—a Sci-Fi spacecraft. We'll focus more on general technique and workflow here,
- since we covered a lot of the basic tools already in the first two chapters.
- Chapter 5, Spacecraft – Adding Details, focuses heavily on detail-oriented modeling
- techniques. We'll look at important considerations when adding detail to a model as well as
- a number of tools and procedures for doing so.
- Chapter 6, Spacecraft – Materials, Textures, and Rendering, builds on the techniques from our
- last project. We'll create a number of different materials for our spacecraft. We'll also briefly
- cover UV mapping and managing materials slots.
- Chapter 7, Modeling Your Freestyle Robot, looks at modeling for a specific type of
- rendering—FreeStyle. There are a number of special modeling techniques we'll want to use to get the best possible results.
Size
23.4 MB
Length
388 pages
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